![]() ![]() high savage/frequent minerals" map through the default map generator (no advanced map gen settings) ![]() I simply generated a "largest/high civ/high site/v. The boundary in question is the southern side of the south and southeast blocks of my 3x3 embark. Details to the differences are in the screenshots. They have the same evil/savagery alignment. I ran into this same problem, except the only difference in my biomes was "badlands" vs "temperate shrubland". I did have an embark (which actually did happen to be on a good+neutral mix, but I don't think that's the source) with adamantine piercing the surface, no regular cavern layers, and a magma sea+hell+cavern merge at the bottom though. Just did a test embark on a good/neutral area and it came out normal. Pretty massive bug, screws over most of the gameworld for embarks. I should add, this is on multiple new worlds all with different seeds. Savagery doesn't seem to make any difference (embarking on Serene next to Wilderness versus Joyous Wilds next to Untamed Wilds both have the same issues). Haven't tested Evil biomes for the same behaviour as yet only good & neutral mixed. Not been keeping saves but it's pretty trivial to reproduce, just find somewhere you have a good biome & a neutral biome then embark & run dfreveal if you've got some semblance of a normal surface. I've embarked on a slade mountain with hell immediately open in one embark. In my quest to find a demonic fortress for embark I've noticed that when I have good & neutral biomes both in my embark, the layer generation gets massively bugged & does things like the following Worldgen, save of the world (there are many other bugged places in this world) and more info in this thread:ĮDIT: Forgot to mention that this was with Linux version of DF v0.31.16. My dwarves managed to last a day before the demons came up and finished it all. In the middle of this pit is a slade mountain about 160 levels high.Ī brook, a cavern lake and the magma sea are all pouring down into the pit, causing an instant fps death. There is a huge rectangular-shaped sinkhole (much like in the screenshot above) going from the surface 150 levels down through the caverns and the magma sea, ending into eerie glowing pits. The game zoomed into an adamantine vein, with demons just below it. I found a place where on embark I got a message about horrifying screams coming from the darkness below. I've had same problem, uploaded savegame here:Īll savegames from the same bugged game, from various stages of fort. Here are the seeds from the world gen info: This can be done either from Fortress mode (using the "export local map image" feature) or from Legends mode. To get the seed, simply export worldgen info. Massive aboveground adamantine spire, dwarves ignore designations, sometimes crashesīug_revision_view_page.php?bugnote_id=0013801#r5320īug_revision_view_page.php?bugnote_id=0015108#r5728 I don't know how to recover the seed used to create the world. The magma sea should not drain into hell upon embark. There were no demons and no plants on the muddy cavern floor. The cavern walls appear to be squared off at about one embark square wide. The magma sea was flowing into hell continuously, which was the cause of the slowdown. There was a muddy schist cavern floor, slade floor and walls, and the red asterisks which I believe represent the "eerie glowing pits". In immediate succession, the game announced "You have discovered an expansive cavern underground." "You have discovered a great magma sea." and "You have discovered an eerie cavern. Mined down to third (I think) cavern layer at level -48/91. Dwarf Fortress Bug Tracker - Dwarf FortressĠ003319: Hell Merged with Cavern Layer and Magma Sea ![]()
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